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{{DISPLAYTITLE:User:y5nw}}
{{DISPLAYTITLE:y5nw}}


'''y5nw''' is a player on the server.
'''y5nw''' is a player on the server.
== Personal bookmark ==
* <categorytree mode="pages" hideprefix="always">Category:Judgments by accusation</categorytree>
* [[/sandbox]]


== Notes ==
== Notes ==
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For a one-shot event that fires with a probability of <math>p</math> checked at an interval of <math>T</math> (e.g. tree growth), the expected amount of time <math>t</math> it takes for the event to fire is <math>E(t) = \frac{T}{p}</math>.
For a one-shot event that fires with a probability of <math>p</math> checked at an interval of <math>T</math> (e.g. tree growth), the expected amount of time <math>t</math> it takes for the event to fire is <math>E(t) = \frac{T}{p}</math>.


Note that, in some definition tables in Minetest (e.g. ABMs), the probability is specified using the reciprocal of $p$.
Note that, in some definition tables in Minetest (e.g. ABMs), the probability is specified using the reciprocal of <math>p</math>.


Calculations: Let $q := 1-p$ be the probability of the event ''not'' firing at the next check.
Calculations: Let <math>q := 1-p</math> be the probability of the event ''not'' firing at the next check.


<math>
<math>

Latest revision as of 09:44, 18 September 2024


y5nw is a player on the server.

Personal bookmark

Notes

Note: This section is more or less written based on my own knowledge. Feel free to suggest corrections in my talk page.

Event chance calculation

For a one-shot event that fires with a probability of checked at an interval of (e.g. tree growth), the expected amount of time it takes for the event to fire is .

Note that, in some definition tables in Minetest (e.g. ABMs), the probability is specified using the reciprocal of .

Calculations: Let be the probability of the event not firing at the next check.