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Proposal:New Spawn/summary/2025-02-09: Difference between revisions

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--><p>'''Land around the new Spawn''' <br />Topic: Land, Economics </p><!--
--><p>'''Land around the new Spawn''' <br />Topic: Land, Economics </p><!--
--><p>HelenasaurusRex: A catchment area... players are allowed to build within a radius around spawn, without asking for permission, but if they haven't asked for permission then you can mercilessly demolish them to make room for new developments. (2025/02/02 22:55:51) <br />HelenasaurusRex: That would be a way to deal with the risk of not being able to easily expand it in the future. (2025/02/02 22:56:37) <br />HelenasaurusRex: But that is a harsh way... (2025/02/02 22:57:26) <br />HelenasaurusRex: One way could be to just accept the protected area we've got or expand it now. (2025/02/02 22:57:56) <br />1F616EMO: Gotta think of ur suggestion tmr cuz I gotta sleep, but IMO removing structures w/o asking them is really rude (2025/02/02 22:59:20) <br />HelenasaurusRex: Yea, agreed, it was a harsh suggestion. (2025/02/02 22:59:38) <br />1F616EMO: My preference is to do an oversized protection over where it might be occupied (IMO, the current one is more than enough), then shrink it as we establish the boundaries. Regarding newcomers' lands, I have plenty of decent land around Grape Hills Main Station and Shino Station that can be used as newcomers' settlement lands. (2025/02/03 11:58:04)</p><!--
--><p>HelenasaurusRex: A catchment area... players are allowed to build within a radius around spawn, without asking for permission, but if they haven't asked for permission then you can mercilessly demolish them to make room for new developments. (2025/02/02 22:55:51) <br />HelenasaurusRex: That would be a way to deal with the risk of not being able to easily expand it in the future. (2025/02/02 22:56:37) <br />HelenasaurusRex: But that is a harsh way... (2025/02/02 22:57:26) <br />HelenasaurusRex: One way could be to just accept the protected area we've got or expand it now. (2025/02/02 22:57:56) <br />1F616EMO: Gotta think of ur suggestion tmr cuz I gotta sleep, but IMO removing structures w/o asking them is really rude (2025/02/02 22:59:20) <br />HelenasaurusRex: Yea, agreed, it was a harsh suggestion. (2025/02/02 22:59:38) <br />1F616EMO: My preference is to do an oversized protection over where it might be occupied (IMO, the current one is more than enough), then shrink it as we establish the boundaries. Regarding newcomers' lands, I have plenty of decent land around Grape Hills Main Station and Shino Station that can be used as newcomers' settlement lands. (2025/02/03 11:58:04)</p><!--
--><p>'''Top-tech building, and possible integrations''' <br />Topic: Newcomers, Economics</p><!--
--><p>Vedu_0825: i think it should be one big fancy building displaying the top-tech items such as nuclear reactors digtrons and other things that would atract new players. also we should move the toolshop and maybe the market into the building. if we make it look like a real modern building i am sure, it'll atract many new players. (2025-02-04 19:18:30) <br />1F616EMO: I don't think top-tech on its own would attract newcomers. If I were a newcomer, I would walk past a nuclear reactor and say "What an adorable little meatball!" without realizing it is the top tech of this server. Rather than using it as a tourist attraction, we could add technical tutorials in the new spawn, probably next to (or in the same building as) the technic station. I do agree to move the market to the new spawn, but maybe not in the same building as high-tech stuff, as a packed skyscraper would be hard to navigate. (2025-02-06 10:05:23)</p><!--
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