Some codes from genshin-impact:Template:Other Languages and genshin-impact:Module:Other Languages.
local langOrder = {
-- Retrieved from CMake output, put English first
-- Substitude all _ to -
"en",
"be", "bg", "ca", "cs", "cy", "da", "de", "el", "eo", "es", "et", "eu",
"fa", "fi", "fil", "fr", "ga", "gd", "gl", "hu", "ia", "id", "it", "ja",
"jbo", "jv", "kk", "ko", "ky", "lt", "lv", "lzh", "mi", "mn", "mr", "ms",
"nb", "nl", "nn", "oc", "pl", "pt", "pt-BR", "ro", "ru", "sk", "sl",
"sr-Cyrl", "sr-Latn", "sv", "sw", "tr", "tt", "uk", "vi", "yue",
"zh-CN", "zh-TW" }
local languageData = require('Module:Language/data/ISO 639-1')
local p = {}
function p.main(frame)
local args = require('Module:Arguments').getArgs(frame, {
parentFirst = true,
removeBlanks = false,
wrappers = { 'Template:Other Languages' }
})
local tbRows = {}
local stickTl = false
local haveTl = false
-- <lang>: In-game Name
-- <lang_rm: Romanization
-- <lang>_tl: Literal Meaning
for _, lang in ipairs(langOrder) do
if args[lang] then
local row = {}
row.lang = lang
row.text = args[lang]
if lang == "pt-BR" then
row.name = "Brazilian Portuguese"
elseif lang == "sr-Cyrl" then
row.name = "Serbian (Cyrillic)"
stickTl = true
elseif lang == "sr-Latn" then
row.name = "Serbian (Latin)"
elseif lang == "zh-CN" then
row.name = "Chinese (Simplified)"
stickTl = true
elseif lang == "zh-TW" then
row.name = "Chinese (Traditional)"
else
row.name = languageData[lang][1]
end
row.rm = args[lang .. "_rm"]
if stickTl and (lang == "sr-Latn" or lang == "zh-TW") then
tbRows[#tbRows].tl_colspan = 2
stickTl = false
elseif lang == "sr-Cyrl" or lang == "sr-Latn" then
row.tl = args.sr_tl
row.note = args.sr_note
elseif lang == "zh-CN" or lang == "zh-TW" then
row.tl = args.zh_tl
row.note = args.zh_note
else
row.tl = args[lang .. "_tl"]
row.note = args[lang .. "_note"]
end
if row.tl then
haveTl = true
end
row.tl_colspan = 1
tbRows[#tbRows + 1] = row
end
end
local tb = mw.html.create('table'):addClass('wikitable'):newline()
local header = tb:tag('tr')
header:tag('th'):wikitext('Language')
header:tag('th'):wikitext('In-game Name')
if haveTl then
header:tag('th'):wikitext('Literal Meaning')
end
local haveNote = false
for _, row in ipairs(tbRows) do
local tr = tb:tag('tr')
tr:tag('td'):wikitext(row.name)
local text = tr:tag('td'):wikitext(row.text)
if row.rm then
text:wikitext('<br />'):tag('small'):tag('i'):wikitext(row.rm)
end
if haveTl then
local tl = tr:tag('td'):wikitext(row.tl or "—"):attr('colspan', tostring(row.tl_colspan))
if row.note then
haveNote = true
tl:wikitext(frame:extensionTag {
name = 'ref',
content = row.note,
args = { name = row.lang, group = '•' }
})
end
end
end
return tostring(tb) .. frame:extensionTag { name = 'references', args = { group = '•' } }
end
return p